/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// G:\quake2\baseq2\models/gunner

// This file generated by ModelGen - Do NOT Modify

#define FRAME_stand01           0
#define FRAME_stand02           1
#define FRAME_stand03           2
#define FRAME_stand04           3
#define FRAME_stand05           4
#define FRAME_stand06           5
#define FRAME_stand07           6
#define FRAME_stand08           7
#define FRAME_stand09           8
#define FRAME_stand10           9
#define FRAME_stand11           10
#define FRAME_stand12           11
#define FRAME_stand13           12
#define FRAME_stand14           13
#define FRAME_stand15           14
#define FRAME_stand16           15
#define FRAME_stand17           16
#define FRAME_stand18           17
#define FRAME_stand19           18
#define FRAME_stand20           19
#define FRAME_stand21           20
#define FRAME_stand22           21
#define FRAME_stand23           22
#define FRAME_stand24           23
#define FRAME_stand25           24
#define FRAME_stand26           25
#define FRAME_stand27           26
#define FRAME_stand28           27
#define FRAME_stand29           28
#define FRAME_stand30           29
#define FRAME_stand31           30
#define FRAME_stand32           31
#define FRAME_stand33           32
#define FRAME_stand34           33
#define FRAME_stand35           34
#define FRAME_stand36           35
#define FRAME_stand37           36
#define FRAME_stand38           37
#define FRAME_stand39           38
#define FRAME_stand40           39
#define FRAME_stand41           40
#define FRAME_stand42           41
#define FRAME_stand43           42
#define FRAME_stand44           43
#define FRAME_stand45           44
#define FRAME_stand46           45
#define FRAME_stand47           46
#define FRAME_stand48           47
#define FRAME_stand49           48
#define FRAME_stand50           49
#define FRAME_stand51           50
#define FRAME_stand52           51
#define FRAME_stand53           52
#define FRAME_stand54           53
#define FRAME_stand55           54
#define FRAME_stand56           55
#define FRAME_stand57           56
#define FRAME_stand58           57
#define FRAME_stand59           58
#define FRAME_stand60           59
#define FRAME_stand61           60
#define FRAME_stand62           61
#define FRAME_stand63           62
#define FRAME_stand64           63
#define FRAME_stand65           64
#define FRAME_stand66           65
#define FRAME_stand67           66
#define FRAME_stand68           67
#define FRAME_stand69           68
#define FRAME_stand70           69
#define FRAME_walk01            70
#define FRAME_walk02            71
#define FRAME_walk03            72
#define FRAME_walk04            73
#define FRAME_walk05            74
#define FRAME_walk06            75
#define FRAME_walk07            76
#define FRAME_walk08            77
#define FRAME_walk09            78
#define FRAME_walk10            79
#define FRAME_walk11            80
#define FRAME_walk12            81
#define FRAME_walk13            82
#define FRAME_walk14            83
#define FRAME_walk15            84
#define FRAME_walk16            85
#define FRAME_walk17            86
#define FRAME_walk18            87
#define FRAME_walk19            88
#define FRAME_walk20            89
#define FRAME_walk21            90
#define FRAME_walk22            91
#define FRAME_walk23            92
#define FRAME_walk24            93
#define FRAME_run01             94
#define FRAME_run02             95
#define FRAME_run03             96
#define FRAME_run04             97
#define FRAME_run05             98
#define FRAME_run06             99
#define FRAME_run07             100
#define FRAME_run08             101
#define FRAME_runs01            102
#define FRAME_runs02            103
#define FRAME_runs03            104
#define FRAME_runs04            105
#define FRAME_runs05            106
#define FRAME_runs06            107
#define FRAME_attak101          108
#define FRAME_attak102          109
#define FRAME_attak103          110
#define FRAME_attak104          111
#define FRAME_attak105          112
#define FRAME_attak106          113
#define FRAME_attak107          114
#define FRAME_attak108          115
#define FRAME_attak109          116
#define FRAME_attak110          117
#define FRAME_attak111          118
#define FRAME_attak112          119
#define FRAME_attak113          120
#define FRAME_attak114          121
#define FRAME_attak115          122
#define FRAME_attak116          123
#define FRAME_attak117          124
#define FRAME_attak118          125
#define FRAME_attak119          126
#define FRAME_attak120          127
#define FRAME_attak121          128
#define FRAME_attak201          129
#define FRAME_attak202          130
#define FRAME_attak203          131
#define FRAME_attak204          132
#define FRAME_attak205          133
#define FRAME_attak206          134
#define FRAME_attak207          135
#define FRAME_attak208          136
#define FRAME_attak209          137
#define FRAME_attak210          138
#define FRAME_attak211          139
#define FRAME_attak212          140
#define FRAME_attak213          141
#define FRAME_attak214          142
#define FRAME_attak215          143
#define FRAME_attak216          144
#define FRAME_attak217          145
#define FRAME_attak218          146
#define FRAME_attak219          147
#define FRAME_attak220          148
#define FRAME_attak221          149
#define FRAME_attak222          150
#define FRAME_attak223          151
#define FRAME_attak224          152
#define FRAME_attak225          153
#define FRAME_attak226          154
#define FRAME_attak227          155
#define FRAME_attak228          156
#define FRAME_attak229          157
#define FRAME_attak230          158
#define FRAME_pain101           159
#define FRAME_pain102           160
#define FRAME_pain103           161
#define FRAME_pain104           162
#define FRAME_pain105           163
#define FRAME_pain106           164
#define FRAME_pain107           165
#define FRAME_pain108           166
#define FRAME_pain109           167
#define FRAME_pain110           168
#define FRAME_pain111           169
#define FRAME_pain112           170
#define FRAME_pain113           171
#define FRAME_pain114           172
#define FRAME_pain115           173
#define FRAME_pain116           174
#define FRAME_pain117           175
#define FRAME_pain118           176
#define FRAME_pain201           177
#define FRAME_pain202           178
#define FRAME_pain203           179
#define FRAME_pain204           180
#define FRAME_pain205           181
#define FRAME_pain206           182
#define FRAME_pain207           183
#define FRAME_pain208           184
#define FRAME_pain301           185
#define FRAME_pain302           186
#define FRAME_pain303           187
#define FRAME_pain304           188
#define FRAME_pain305           189
#define FRAME_death01           190
#define FRAME_death02           191
#define FRAME_death03           192
#define FRAME_death04           193
#define FRAME_death05           194
#define FRAME_death06           195
#define FRAME_death07           196
#define FRAME_death08           197
#define FRAME_death09           198
#define FRAME_death10           199
#define FRAME_death11           200
#define FRAME_duck01            201
#define FRAME_duck02            202
#define FRAME_duck03            203
#define FRAME_duck04            204
#define FRAME_duck05            205
#define FRAME_duck06            206
#define FRAME_duck07            207
#define FRAME_duck08            208

#define MODEL_SCALE     1.150000
